576298 - MMMLC - New Years Blast - Created by Mr Bit
Recorded times for : 576298 - MMMLC - New Years Blast
Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths | |
![]() |
fati98 | 4m 38s899 | 8m 32s553 | 0 | 0 |
![]() |
lorenzovd | 5m 49s464 | 5m 49s464 | 5 | 5 |
![]() |
mega marino | 6m 54s623 | 6m 54s623 | 2 | 2 |
toxin-g | 8m 48s751 | 8m 48s751 | 5 | 5 | |
deadlock0472 | 25m 28s107 | 25m 28s107 | 21 | 21 | |
vxw | 4s430 | 0 |
Description of that level
My submission to the Mega Man Maker Challenge Event: New Years Tradition. I wanted to submit to this contest since I'll be preparing to venture into Megamix Engine coding, so I put together a level to abide by the 40 screen limit to show what I can do with my level design skills. Enjoy! (and as the saying goes, 'I hope I win but if not win its better than nothing' - CoinMaster, MaGMML 2)
Comments
Posted by : plasmaslash64 -
1
0
This level is pretty good, all the placements feel impactful (aside from the Crazy Razy just chilling on top at the start) and the difficulty has a satisfyingly smooth ramp up where it progressively gets more and more difficult towards a stressful finale, with a tanky enemy as the finisher. The usage and introduction of the mechanics and enemies are fair and get the player slowly accustomed to them until the level mixes things up and ramps up the difficulty, which it does very well, there wasn't really any placements or mechanic usage that ever felt unfair or ridiculous, my only gripe is that some placements of the explosive boxes are a bit hard to dodge for some of the earlier and otherwise easier parts of the stage, a solid 9/10 otherwise.


This level is pretty good, all the placements feel impactful (aside from the Crazy Razy just chilling on top at the start) and the difficulty has a satisfyingly smooth ramp up where it progressively gets more and more difficult towards a stressful finale, with a tanky enemy as the finisher. The usage and introduction of the mechanics and enemies are fair and get the player slowly accustomed to them until the level mixes things up and ramps up the difficulty, which it does very well, there wasn't really any placements or mechanic usage that ever felt unfair or ridiculous, my only gripe is that some placements of the explosive boxes are a bit hard to dodge for some of the earlier and otherwise easier parts of the stage, a solid 9/10 otherwise.
You need to be connected to comment levels.
Last Levels uploaded by : Mr Bit
Level Id | Level Name | Best Time | Likes / Dislikes | Plays / DL | Difficulty | Length | ||
![]() |
![]() |
![]() ![]() | 13m 37s997 | ![]() 3 ![]() |
13 | Very Hard86% | Classic24 |
|
![]() |
![]() |
![]() ![]() | 4m 38s899 | ![]() 3 ![]() |
46 | Normal52% | Classic39 |
|
![]() |
![]() |
![]() ![]() | 3m 45s622 | ![]() 1 ![]() |
45 | Normal47% | Long47 |
|
![]() |
![]() |
![]() ![]() | 4m 16s739 | ![]() 2 ![]() |
42 | Normal44% | Classic36 |
|
![]() |
![]() |
![]() ![]() | 3m 56s596 | ![]() 2 ![]() |
48 | Easy20% | Long47 |
|
![]() |
![]() |
![]() ![]() | 2m 41s963 | ![]() 0 ![]() |
45 | Normal42% | Long50 |
|
![]() |
![]() |
![]() ![]() | ![]() 1 ![]() |
24 | Removed | Long50 |
||
![]() |
![]() |
![]() ![]() | 2m 30s705 | ![]() 2 ![]() |
86 | Normal46% | Long42 |
|
![]() |
![]() |
![]() ![]() | 2m 40s890 | ![]() 0 ![]() |
112 | Easy32% | Classic36 |
|
![]() |
![]() |
![]() ![]() | 2m 19s916 | ![]() 3 ![]() |
107 | Easy13% | Classic33 |